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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/19/2026 2:03:55 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=67422c56c6a541428dd6adb8e26114fc

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 412
Difficulty: Very Difficult
Map Difficulty Score: 599.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number I Water Blockade 4 X Rubble Blockade 3 H Jungle Blockade 1 S Jungle Blockade 5 Q U Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 412 248 99
40%
50
20%
10
4%
6
2%
54
22%
4
2%
5
2%
11
4%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (253, 84) 240° (4x) on top -
3 Hex Map - I (363, 467) 180° (3x) 0°, 120° 79.0
4 Blockade - Rubble Blockade 3 (178, 485) 180° (3x) on top -
5 Hex Map - X (46, 1010) 120° (2x) 300° 69.0
6 Blockade - Jungle Blockade 1 (107, 1169) 120° (2x) on top -
7 Hex Map - H (-272, 1556) 300° (5x) 59.0
8 Blockade - Jungle Blockade 5 (-457, 1574) 180° (3x) on top -
9 Hex Map - S (-589, 2099) 180° (3x) 300° 55.0
10 16 Space Strip - Q (-1115, 1983) 300° (5x) 26.0
11 Hex Map - U (-1181, 2491) 240° (4x) 30° 77.0
12 Ending - Water (-996, 2813) 30° (1x) - -
13 Tavern - Sand (663, 289) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 60° Hex Map - I 240° 3 4
2 I → X Hex Map - I Hex Map - X 180° 1 2
3 X → H Hex Map - X 300° Hex Map - H 120° 1 4
4 H → S Hex Map - H Hex Map - S 180° 1 4
5 S → Q Hex Map - S 300° 16 Space Strip - Q 120° 1 4
6 Q → U 16 Space Strip - Q Hex Map - U 180° 3 8
7 I → Sand Hex Map - I 120° Tavern - Sand 300° 6 7
8 U → Water Hex Map - U 30° Ending - Water 240° 3 7


Generated with v11.2.9