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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/9/2026 8:09:15 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=675e76bdddc54074a456b4cbce191af3

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 471
Difficulty: Very Difficult
Map Difficulty Score: 413.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - White Player 4 - Yellow Player Number E Jungle Blockade 1 D Sand Blockade 2 N Water Blockade 4 P K I Rubble Blockade 3 G Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 471 283 148
52%
50
18%
16
6%
5
2%
43
15%
6
2%
15
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (387, -337) 300° (5x) on top -
3 Hex Map - E (502, -234) 240° (4x) 120° 70.0
4 Blockade - Sand Blockade 2 (981, -415) 300° (5x) on top -
5 Hex Map - D (1096, -312) 300° (5x) 0° 68.0
6 Blockade - Water Blockade 4 (1457, -294) 180° (3x) on top -
7 Hex Map - N (1325, 231) 180° (3x) 300° 49.0
8 16 Space Strip - P (983, 427) 300° (5x) 0° 26.0
9 Hex Map - K (1281, 935) 240° (4x) 300° 62.0
10 Blockade - Rubble Blockade 3 (1250, 938) 120° (2x) on top -
11 Hex Map - I (871, 1325) 240° (4x) 0° 79.0
12 Blockade - Rubble Blockade 6 (959, 1343) 180° (3x) on top -
13 Hex Map - G (827, 1868) 60° (1x) 30° 69.0
14 Ending - Water (1012, 2190) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → E Starting - A 120° Hex Map - E 300° 7 8
2 E → D Hex Map - E 120° Hex Map - D 300° 1 3
3 D → N Hex Map - D 0° Hex Map - N 180° 3 5
4 N → R Hex Map - N 0° 16 Space Strip - R 180° 1 2
5 N → P Hex Map - N 300° 16 Space Strip - P 120° 8 13
6 P → K 16 Space Strip - P 0° Hex Map - K 180° 1 2
7 K → I Hex Map - K 300° Hex Map - I 120° 5 11
8 I → G Hex Map - I 0° Hex Map - G 180° 5 6
9 G → Water Hex Map - G 30° Ending - Water 240° 3 6


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