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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/30/2026 1:12:32 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6783789024f34ce881f0f6143a0ebc89

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 279
Difficulty: Easy
Map Difficulty Score: 61.3

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number C Jungle Blockade 5 K Rubble Blockade 6 E Water Blockade 4 J Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 279 192 90
47%
30
16%
6
3%
4
2%
29
15%
5
3%
28
15%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (437, -228) 240° (4x) on top -
3 Hex Map - C (547, 155) 180° (3x) 120° 41.0
4 Blockade - Rubble Blockade 6 (980, -104) 300° (5x) on top -
5 Hex Map - K (1095, -1) 240° (4x) 120° 62.0
6 Blockade - Water Blockade 4 (1390, -494) 300° (5x) on top -
7 Hex Map - E (1505, -391) 300° (5x) 60° 70.0
8 Blockade - Rubble Blockade 3 (1804, -385) 240° (4x) on top -
9 Hex Map - J (1914, -2) 300° (5x) 30° 58.0
10 Ending - Jungle (2099, 320) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 60° Hex Map - C 240° 5 6
2 C → K Hex Map - C 120° Hex Map - K 300° 5 8
3 K → E Hex Map - K 120° Hex Map - E 300° 5 9
4 E → J Hex Map - E 60° Hex Map - J 240° 5 6
5 J → Jungle Hex Map - J 30° Ending - Jungle 240° 3 6


Generated with v11.1.4