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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/1/2026 12:31:29 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=67880c6710e34878ad8786b405273e37

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Yellow 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 323
Difficulty: Easy
Map Difficulty Score: 118.2

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Yellow Player 4 - Blue Player Number V Jungle Blockade 5 J Water Blockade 4 T Rubble Blockade 6 X Jungle Blockade 1 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 323 195 64
33%
48
25%
8
4%
6
3%
30
15%
5
3%
10
5%
21
11%
3
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (341, -415) 300° (5x) on top -
3 Hex Map - V (456, -312) 120° (2x) 180°, 60° 73.0
4 Blockade - Water Blockade 4 (632, -830) 0° (0x) on top -
5 Hex Map - J (500, -855) 0° (0x) 120° 58.0
6 Blockade - Rubble Blockade 6 (841, -1270) 300° (5x) on top -
7 Hex Map - T (956, -1167) 300° (5x) 120° 75.0
8 Blockade - Jungle Blockade 1 (1297, -1582) 300° (5x) on top -
9 Hex Map - X (1412, -1479) 300° (5x) 150° 69.0
10 Ending - Jungle (1597, -1801) 150° (3x) - -
11 Tavern - Sand (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 7 11
2 V → J Hex Map - V 180° Hex Map - J 7 12
3 J → T Hex Map - J 120° Hex Map - T 300° 7 9
4 T → X Hex Map - T 120° Hex Map - X 300° 7 11
5 V → Sand Hex Map - V 60° Tavern - Sand 240° 5 7
6 X → Jungle Hex Map - X 150° Ending - Jungle 3 10


Generated with v11.2.9