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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/23/2026 9:28:16 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=67bc058f20c8470b83755cf189bf58cf

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 421
Difficulty: Difficult
Map Difficulty Score: 214.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Yellow Player 4 - White Player Number S Sand Blockade 2 U Jungle Blockade 1 Q W L Jungle Blockade 5 P N Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 421 263 115
44%
55
21%
10
4%
5
2%
48
18%
5
2%
6
2%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (341, -415) 300° (5x) on top -
3 Hex Map - S (456, -312) 300° (5x) 60°, 180° 55.0
4 Blockade - Jungle Blockade 1 (801, -384) 240° (4x) on top -
5 Hex Map - U (911, -1) 180° (3x) 300° 77.0
6 16 Space Strip - Q (522, 348) 240° (4x) 26.0
7 Hex Map - W (414, 851) 180° (3x) 73.0
8 Blockade - Jungle Blockade 5 (502, 869) 180° (3x) on top -
9 Hex Map - L (370, 1394) 0° (0x) 60° 69.0
10 16 Space Strip - P (620, 1743) 60° (1x) 60° 26.0
11 Hex Map - N (1015, 1856) 240° (4x) 30° 49.0
12 Ending - Jungle (1200, 2178) 30° (1x) - -
13 Tavern - Sand (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 7 9
2 S → U Hex Map - S 60° Hex Map - U 240° 6 10
3 U → Q Hex Map - U 300° 16 Space Strip - Q 120° 4 7
4 Q → I 16 Space Strip - Q 240° Hex Map - I 60° 8 11
5 Q → W 16 Space Strip - Q Hex Map - W 180° 3 7
6 W → L Hex Map - W Hex Map - L 180° 3 5
7 L → P Hex Map - L 60° 16 Space Strip - P 240° 5 12
8 S → Sand Hex Map - S 180° Tavern - Sand 6 8
9 P → N 16 Space Strip - P 60° Hex Map - N 240° 7 12
10 N → Jungle Hex Map - N 30° Ending - Jungle 240° 3 6


Generated with v11.2.9