Show QR Code with a link to this game setup

Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/4/2025 12:01:30 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=67dea23754d7405c8117121ca4817298

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Blue 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 543
Difficulty: Very Difficult
Map Difficulty Score: 675.3

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Blue Player 4 - Red Player Number S Sand Blockade 2 X Jungle Blockade 5 J Rubble Blockade 3 V Jungle Blockade 1 F Water Blockade 4 H Rubble Blockade 6 C L Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
15 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
16 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 0° (0x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 543 345 122
35%
86
25%
10
3%
9
3%
61
18%
10
3%
28
8%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (529, -384) 240° (4x) on top -
3 Hex Map - S (639, -1) 0° (0x) 120°, 0° 55.0
4 Blockade - Jungle Blockade 5 (842, -650) 300° (5x) on top -
5 Hex Map - X (957, -547) 240° (4x) 60° 69.0
6 Blockade - Rubble Blockade 3 (1302, -619) 240° (4x) on top -
7 Hex Map - J (1412, -236) 60° (1x) 58.0
8 Blockade - Jungle Blockade 1 (1591, -218) 180° (3x) on top -
9 Hex Map - V (1459, 307) 300° (5x) 73.0
10 Blockade - Water Blockade 4 (1365, 325) 180° (3x) on top -
11 Hex Map - F (1233, 850) 60° (1x) 69.0
12 Blockade - Rubble Blockade 6 (1321, 868) 180° (3x) on top -
13 Hex Map - H (1189, 1393) 180° (3x) 59.0
14 Hex Map - C (1236, 1936) 240° (4x) 41.0
15 Hex Map - L (1465, 2479) 300° (5x) 30° 69.0
16 Ending - Water (1650, 2801) 30° (1x) - -
17 Tavern - Sand (639, 349) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 60° Hex Map - S 240° 1 2
2 S → X Hex Map - S 120° Hex Map - X 300° 1 2
3 X → J Hex Map - X 60° Hex Map - J 240° 7 14
4 J → R Hex Map - J 60° 16 Space Strip - R 240° 1 2
5 J → V Hex Map - J Hex Map - V 180° 5 7
6 S → Sand Hex Map - S Tavern - Sand 180° 6 8
7 V → F Hex Map - V Hex Map - F 180° 3 6
8 F → H Hex Map - F Hex Map - H 180° 7 12
9 H → C Hex Map - H Hex Map - C 180° 7 11
10 C → L Hex Map - C Hex Map - L 180° 3 5
11 L → Water Hex Map - L 30° Ending - Water 240° 3 8


Generated with v6.10.6