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Setup for 2-Player a Game of Quest for El Dorado

Generated on 5/10/2026 2:04:30 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=67e97188ca7149c19442d5b0156ea307

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 385
Difficulty: Easy
Map Difficulty Score: 94.5

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number I Rubble Blockade 6 G Rubble Blockade 3 M Jungle Blockade 5 E Water Blockade 4 R Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 385 208 101
49%
22
11%
23
11%
5
2%
35
17%
6
3%
16
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (437, -228) 240° (4x) on top -
3 Hex Map - I (547, 155) 0° (0x) 120° 79.0
4 Blockade - Rubble Blockade 3 (842, -338) 300° (5x) on top -
5 Hex Map - G (957, -235) 180° (3x) 180° 69.0
6 Blockade - Jungle Blockade 5 (1224, -753) 0° (0x) on top -
7 Hex Map - M (1092, -778) 180° (3x) 180° 91.0
8 Blockade - Water Blockade 4 (1359, -1296) 0° (0x) on top -
9 Hex Map - E (1227, -1321) 300° (5x) 180° 70.0
10 16 Space Strip - R (1044, -1711) 0° (0x) 210° 33.0
11 Ending - Water (817, -1879) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → I Starting - B 60° Hex Map - I 240° 5 8
2 I → G Hex Map - I 120° Hex Map - G 300° 5 6
3 G → M Hex Map - G 180° Hex Map - M 5 6
4 M → E Hex Map - M 180° Hex Map - E 5 6
5 E → R Hex Map - E 180° 16 Space Strip - R 4 5
6 R → Water 16 Space Strip - R 210° Ending - Water 60° 3 6


Generated with v11.1.11