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Setup for 4 Player a Game of Quest for El Dorado

Generated on 6/11/2025 2:37:52 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6815d24e91d44499b40860d6c04bd5d2

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 480
Difficulty: Very Difficult
Map Difficulty Score: 706.4

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Blue Player 4 - Red Player Number C Sand Blockade 2 F Jungle Blockade 1 H Rubble Blockade 3 N Water Blockade 4 L Rubble Blockade 6 I Jungle Blockade 5 Q O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
16 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 480 300 129
43%
60
20%
14
5%
6
2%
57
19%
7
2%
27
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (203, -649) 300° (5x) on top -
3 Hex Map - C (318, -546) 120° (2x) 120° 41.0
4 Blockade - Jungle Blockade 1 (751, -805) 300° (5x) on top -
5 Hex Map - F (866, -702) 240° (4x) 180° 69.0
6 Blockade - Rubble Blockade 3 (951, -1220) 0° (0x) on top -
7 Hex Map - H (819, -1245) 180° (3x) 120° 59.0
8 Blockade - Water Blockade 4 (1114, -1738) 300° (5x) on top -
9 Hex Map - N (1229, -1635) 60° (1x) 120° 49.0
10 Blockade - Rubble Blockade 6 (1432, -2284) 300° (5x) on top -
11 Hex Map - L (1547, -2181) 120° (2x) 60° 69.0
12 Blockade - Jungle Blockade 5 (2076, -2565) 240° (4x) on top -
13 Hex Map - I (2186, -2182) 120° (2x) 79.0
14 16 Space Strip - Q (2478, -1674) 300° (5x) 300° 26.0
15 16 Space Strip - O (2253, -1362) 60° (1x) 330° 38.0
16 Ending - Water (2088, -1080) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 120° Hex Map - C 300° 1 2
2 C → F Hex Map - C 120° Hex Map - F 300° 5 6
3 F → H Hex Map - F 180° Hex Map - H 7 12
4 H → N Hex Map - H 120° Hex Map - N 300° 5 7
5 N → L Hex Map - N 120° Hex Map - L 300° 1 3
6 L → I Hex Map - L 60° Hex Map - I 240° 1 2
7 I → Q Hex Map - I 16 Space Strip - Q 180° 1 3
8 Q → O 16 Space Strip - Q 300° 16 Space Strip - O 120° 4 8
9 O → Water 16 Space Strip - O 330° Ending - Water 180° 3 7


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