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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/14/2026 4:10:32 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=68189b29cf1d43d088eb697eb9b5640c

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 492
Difficulty: Difficult
Map Difficulty Score: 200.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number W Water Blockade 4 V Rubble Blockade 3 P K T Jungle Blockade 5 G Sand Blockade 2 E Rubble Blockade 6 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 492 286 118
41%
61
21%
16
6%
7
2%
36
13%
7
2%
18
6%
21
7%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (345, -72) 240° (4x) on top -
3 Hex Map - W (455, 311) 60° (1x) 0°, 120° 73.0
4 Blockade - Rubble Blockade 3 (543, 329) 180° (3x) on top -
5 Hex Map - V (411, 854) 180° (3x) 60° 73.0
6 16 Space Strip - P (661, 1203) 60° (1x) 120° 26.0
7 Hex Map - K (1102, 926) 300° (5x) 180° 62.0
8 Blockade - Jungle Blockade 5 (1187, 408) 0° (0x) on top -
9 Hex Map - T (1055, 383) 0° (0x) 180° 75.0
10 Blockade - Sand Blockade 2 (1140, -135) 0° (0x) on top -
11 Hex Map - G (1008, -160) 0° (0x) 120° 69.0
12 Blockade - Rubble Blockade 6 (1349, -575) 300° (5x) on top -
13 Hex Map - E (1464, -472) 300° (5x) 90° 70.0
14 Ending - Water (1834, -472) 90° (2x) - -
15 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 60° Hex Map - W 240° 5 6
2 W → V Hex Map - W Hex Map - V 180° 4 8
3 V → P Hex Map - V 60° 16 Space Strip - P 240° 5 10
4 P → K 16 Space Strip - P 120° Hex Map - K 300° 4 9
5 K → T Hex Map - K 180° Hex Map - T 7 11
6 T → G Hex Map - T 180° Hex Map - G 7 8
7 G → E Hex Map - G 120° Hex Map - E 300° 7 8
8 W → Rubble Hex Map - W 120° Tavern - Rubble 300° 6 9
9 E → Water Hex Map - E 90° Ending - Water 300° 3 6


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