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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/4/2025 9:38:27 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=682b2508c1b64fc8a17d4f86356a2693

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 505
Difficulty: Very Difficult
Map Difficulty Score: 692.5

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Blue Player 4 - White Player Number U Jungle Blockade 5 X Rubble Blockade 6 J Rubble Blockade 3 H Water Blockade 4 S Jungle Blockade 1 E Sand Blockade 2 C Q Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
15 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
16 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 505 324 109
34%
69
21%
10
3%
8
2%
72
22%
5
2%
31
10%
11
3%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (433, -259) 300° (5x) on top -
3 Hex Map - U (548, -156) 300° (5x) 180°, 60° 77.0
4 Blockade - Rubble Blockade 6 (451, -674) 0° (0x) on top -
5 Hex Map - X (319, -699) 300° (5x) 120° 69.0
6 Blockade - Rubble Blockade 3 (706, -1036) 300° (5x) on top -
7 Hex Map - J (821, -933) 0° (0x) 60° 58.0
8 Blockade - Water Blockade 4 (1258, -1161) 240° (4x) on top -
9 Hex Map - H (1368, -778) 180° (3x) 60° 59.0
10 Blockade - Jungle Blockade 1 (1575, -616) 240° (4x) on top -
11 Hex Map - S (1685, -233) 180° (3x) 55.0
12 Blockade - Sand Blockade 2 (1682, -215) 180° (3x) on top -
13 Hex Map - E (1550, 310) 180° (3x) 70.0
14 Hex Map - C (1779, 853) 120° (2x) 41.0
15 16 Space Strip - Q (2071, 1361) 300° (5x) 30° 26.0
16 Ending - Water (2231, 1647) 30° (1x) - -
17 Tavern - Sand (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 120° Hex Map - U 300° 5 6
2 U → X Hex Map - U 180° Hex Map - X 3 4
3 X → J Hex Map - X 120° Hex Map - J 300° 7 13
4 J → H Hex Map - J 60° Hex Map - H 240° 5 9
5 H → S Hex Map - H 60° Hex Map - S 240° 1 2
6 U → Sand Hex Map - U 60° Tavern - Sand 240° 5 7
7 S → E Hex Map - S Hex Map - E 180° 5 7
8 E → C Hex Map - E Hex Map - C 180° 1 2
9 C → Q Hex Map - C 16 Space Strip - Q 180° 1 3
10 Q → K 16 Space Strip - Q 300° Hex Map - K 120° 3 5
11 Q → Water 16 Space Strip - Q 30° Ending - Water 240° 3 10


Generated with v6.10.6