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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/15/2026 8:11:43 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=68358fc3d5b343a5b7ee506de80bdcc6

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 492
Difficulty: Very Difficult
Map Difficulty Score: 400.6

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number F Rubble Blockade 3 P H L Rubble Blockade 6 D Jungle Blockade 1 N Water Blockade 4 Q I Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 492 298 140
47%
69
23%
14
5%
6
2%
46
15%
7
2%
16
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (253, 84) 240° (4x) on top -
3 Hex Map - F (363, 467) 180° (3x) 0° 69.0
4 16 Space Strip - P (382, 975) 300° (5x) 60° 26.0
5 Hex Map - H (726, 1400) 120° (2x) 120° 59.0
6 Blockade - Rubble Blockade 6 (1021, 907) 300° (5x) on top -
7 Hex Map - L (1136, 1010) 60° (1x) 60° 69.0
8 Blockade - Jungle Blockade 1 (1435, 1016) 240° (4x) on top -
9 Hex Map - D (1545, 1399) 240° (4x) 120° 68.0
10 Blockade - Water Blockade 4 (1794, 828) 300° (5x) on top -
11 Hex Map - N (1909, 931) 240° (4x) 120° 49.0
12 16 Space Strip - Q (2385, 971) 120° (2x) 180° 26.0
13 Hex Map - I (2448, 460) 60° (1x) 210° 79.0
14 Ending - Water (2263, 138) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 60° Hex Map - F 240° 3 4
2 F → P Hex Map - F 0° 16 Space Strip - P 180° 4 7
3 P → H 16 Space Strip - P 60° Hex Map - H 240° 3 5
4 H → L Hex Map - H 120° Hex Map - L 300° 5 11
5 L → D Hex Map - L 60° Hex Map - D 240° 4 6
6 D → N Hex Map - D 120° Hex Map - N 300° 3 5
7 N → Q Hex Map - N 120° 16 Space Strip - Q 300° 3 5
8 Q → I 16 Space Strip - Q 180° Hex Map - I 0° 3 7
9 I → Water Hex Map - I 210° Ending - Water 60° 3 6


Generated with v11.2.9