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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/7/2026 10:02:38 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=68496e7d17f4467da3b03815971632ff

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 465
Difficulty: Very Difficult
Map Difficulty Score: 268.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number N Rubble Blockade 6 G Rubble Blockade 3 C Jungle Blockade 5 E Jungle Blockade 1 I Water Blockade 4 L Sand Blockade 2 O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 465 284 130
46%
43
15%
18
6%
6
2%
54
19%
7
2%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (299, 6) 240° (4x) on top -
3 Hex Map - N (409, 389) 240° (4x) 60° 49.0
4 Blockade - Rubble Blockade 3 (662, 473) 240° (4x) on top -
5 Hex Map - G (772, 856) 0° (0x) 300° 69.0
6 Blockade - Jungle Blockade 5 (695, 781) 120° (2x) on top -
7 Hex Map - C (316, 1168) 120° (2x) 300° 41.0
8 Blockade - Jungle Blockade 1 (101, 859) 120° (2x) on top -
9 Hex Map - E (-278, 1246) 60° (1x) 70.0
10 Blockade - Water Blockade 4 (-372, 1264) 180° (3x) on top -
11 Hex Map - I (-504, 1789) 120° (2x) 300° 79.0
12 Blockade - Sand Blockade 2 (-535, 1792) 120° (2x) on top -
13 Hex Map - L (-914, 2179) 180° (3x) 300° 69.0
14 16 Space Strip - O (-1412, 2335) 0° (0x) 330° 38.0
15 Ending - Water (-1648, 2500) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 60° Hex Map - N 240° 5 6
2 N → G Hex Map - N 60° Hex Map - G 240° 3 4
3 G → C Hex Map - G 300° Hex Map - C 120° 6 7
4 C → R Hex Map - C 240° 16 Space Strip - R 60° 1 2
5 C → E Hex Map - C 300° Hex Map - E 120° 3 4
6 E → I Hex Map - E Hex Map - I 180° 3 4
7 I → L Hex Map - I 300° Hex Map - L 120° 5 9
8 L → O Hex Map - L 300° 16 Space Strip - O 120° 4 6
9 O → Water 16 Space Strip - O 330° Ending - Water 180° 3 8


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