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Setup for 3-Player a Game of Quest for El Dorado

Generated on 5/25/2026 9:11:38 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=684f0b54b2f24904b10121f2999f72f9

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 439
Difficulty: Difficult
Map Difficulty Score: 190.1

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Red Player Number F Jungle Blockade 1 U Rubble Blockade 6 T Jungle Blockade 5 W Sand Blockade 2 J Water Blockade 4 O Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 439 249 78
31%
46
18%
18
7%
7
3%
45
18%
5
2%
26
10%
19
8%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (437, -228) 240° (4x) on top -
3 Hex Map - F (547, 155) 60° (1x) 0°, 120° 69.0
4 Blockade - Rubble Blockade 6 (544, 173) 180° (3x) on top -
5 Hex Map - U (412, 698) 120° (2x) 240° 77.0
6 Blockade - Jungle Blockade 5 (240, 436) 60° (1x) on top -
7 Hex Map - T (-135, 543) 60° (1x) 300° 75.0
8 Blockade - Sand Blockade 2 (-304, 312) 120° (2x) on top -
9 Hex Map - W (-683, 699) 180° (3x) 73.0
10 Blockade - Water Blockade 4 (-413, 717) 180° (3x) on top -
11 Hex Map - J (-545, 1242) 180° (3x) 300° 58.0
12 16 Space Strip - O (-887, 1438) 120° (2x) 330° 38.0
13 Ending - Jungle (-920, 1718) 330° (6x) - -
14 Tavern - Rubble (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 60° Hex Map - F 240° 5 7
2 F → U Hex Map - F Hex Map - U 180° 5 9
3 U → T Hex Map - U 240° Hex Map - T 60° 5 7
4 T → R Hex Map - T 300° 16 Space Strip - R 120° 3 4
5 T → W Hex Map - T 300° Hex Map - W 120° 5 7
6 W → J Hex Map - W Hex Map - J 180° 5 6
7 F → Rubble Hex Map - F 120° Tavern - Rubble 300° 6 7
8 J → O Hex Map - J 300° 16 Space Strip - O 120° 8 13
9 O → Jungle 16 Space Strip - O 330° Ending - Jungle 180° 3 6


Generated with v11.1.11