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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/8/2026 8:54:19 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=68d28288799e4e0db0a2672042ef3333

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 375
Difficulty: Moderate
Map Difficulty Score: 158.1

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number W Water Blockade 4 K Jungle Blockade 1 F Rubble Blockade 3 S Jungle Blockade 5 V Sand Blockade 2 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 375 233 102
44%
55
24%
9
4%
5
2%
27
12%
7
3%
10
4%
13
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (295, -493) 300° (5x) on top -
3 Hex Map - W (410, -390) 180° (3x) 180°, 60° 73.0
4 Blockade - Jungle Blockade 1 (768, -908) 0° (0x) on top -
5 Hex Map - K (636, -933) 60° (1x) 240° 62.0
6 Blockade - Rubble Blockade 3 (510, -1273) 60° (1x) on top -
7 Hex Map - F (135, -1166) 300° (5x) 180° 69.0
8 Blockade - Jungle Blockade 5 (402, -1684) 0° (0x) on top -
9 Hex Map - S (270, -1709) 60° (1x) 180° 55.0
10 Blockade - Sand Blockade 2 (173, -2227) 0° (0x) on top -
11 Hex Map - V (41, -2252) 0° (0x) 150° 73.0
12 Ending - Water (226, -2574) 150° (3x) - -
13 Tavern - Sand (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 120° Hex Map - W 300° 3 6
2 W → K Hex Map - W 180° Hex Map - K 3 6
3 K → F Hex Map - K 240° Hex Map - F 60° 7 12
4 F → S Hex Map - F 180° Hex Map - S 5 6
5 S → V Hex Map - S 180° Hex Map - V 3 6
6 W → Sand Hex Map - W 60° Tavern - Sand 240° 6 7
7 V → Water Hex Map - V 150° Ending - Water 3 7


Generated with v9.4.3