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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/28/2026 2:58:10 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6922d8309d914ee6bae7f8b25335f17f

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Yellow 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 20 cave tokens in stacks of 4
Map Traverse Score: 398
Difficulty: Moderate
Map Difficulty Score: 162.4

7 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Yellow Player Number I H E M K Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
3 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
5 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
7 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 398 225 125
56%
29
13%
17
8%
5
2%
31
14%
6
3%
12
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Hex Map - I (410, -390) 120° (2x) 180° 79.0
3 Hex Map - H (272, -933) 180° (3x) 240° 59.0
4 Hex Map - E (-275, -1088) 240° (4x) 180° 70.0
5 Hex Map - M (-140, -1631) 240° (4x) 240° 91.0
6 Hex Map - K (-549, -2020) 240° (4x) 210° 62.0
7 Ending - Jungle (-734, -2342) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → I Starting - B 120° Hex Map - I 300° 5 8
2 I → H Hex Map - I 180° Hex Map - H 3 5
3 H → E Hex Map - H 240° Hex Map - E 60° 3 5
4 E → M Hex Map - E 180° Hex Map - M 3 4
5 M → K Hex Map - M 240° Hex Map - K 60° 5 8
6 K → Jungle Hex Map - K 210° Ending - Jungle 60° 3 7


Generated with v11.2.9