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Setup for 2-Player a Game of Quest for El Dorado

Generated on 4/30/2026 9:26:38 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=698a9f9772d84dcf86c246a56d0c4ea3

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 599
Difficulty: Very Difficult
Map Difficulty Score: 685.4

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number M Jungle Blockade 1 X Rubble Blockade 6 U Jungle Blockade 5 Q T I Sand Blockade 2 D Rubble Blockade 3 L Water Blockade 4 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
15 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
16 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 599 324 149
46%
54
17%
25
8%
9
3%
42
13%
8
2%
12
4%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (299, 6) 240° (4x) on top -
3 Hex Map - M (409, 389) 180° (3x) 0°, 120° 91.0
4 Blockade - Rubble Blockade 6 (315, 407) 180° (3x) on top -
5 Hex Map - X (183, 932) 120° (2x) 300° 69.0
6 Blockade - Jungle Blockade 5 (106, 857) 120° (2x) on top -
7 Hex Map - U (-273, 1244) 60° (1x) 77.0
8 16 Space Strip - Q (-115, 1749) 60° (1x) 300° 26.0
9 Hex Map - T (-589, 1940) 120° (2x) 240° 75.0
10 Blockade - Sand Blockade 2 (-531, 1288) 60° (1x) on top -
11 Hex Map - I (-906, 1395) 60° (1x) 240° 79.0
12 Blockade - Rubble Blockade 3 (-848, 743) 60° (1x) on top -
13 Hex Map - D (-1223, 850) 180° (3x) 300° 68.0
14 Blockade - Water Blockade 4 (-1392, 619) 120° (2x) on top -
15 Hex Map - L (-1771, 1006) 180° (3x) 330° 69.0
16 Ending - Jungle (-1956, 1328) 330° (6x) - -
17 Tavern - Rubble (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 60° Hex Map - M 240° 4 8
2 M → X Hex Map - M Hex Map - X 180° 3 6
3 X → U Hex Map - X 300° Hex Map - U 120° 5 13
4 U → Q Hex Map - U 16 Space Strip - Q 180° 1 3
5 Q → T 16 Space Strip - Q 300° Hex Map - T 120° 3 5
6 M → Rubble Hex Map - M 120° Tavern - Rubble 300° 5 6
7 T → I Hex Map - T 240° Hex Map - I 60° 1 3
8 I → D Hex Map - I 240° Hex Map - D 60° 1 2
9 D → L Hex Map - D 300° Hex Map - L 120° 5 9
10 L → Jungle Hex Map - L 330° Ending - Jungle 180° 2 4


Generated with v11.1.11