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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/29/2026 10:26:46 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=699b61d76a7c41bfbed1e0d4677735fd

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 480
Difficulty: Very Difficult
Map Difficulty Score: 235.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Blue Player Number E Jungle Blockade 1 T Jungle Blockade 5 X Sand Blockade 2 V Rubble Blockade 3 G Rubble Blockade 6 I Water Blockade 4 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 480 271 105
39%
53
20%
18
7%
8
3%
40
15%
7
3%
16
6%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (479, -181) 300° (5x) on top -
3 Hex Map - E (594, -78) 300° (5x) 180°, 60° 70.0
4 Blockade - Jungle Blockade 5 (770, -596) 0° (0x) on top -
5 Hex Map - T (638, -621) 300° (5x) 240° 75.0
6 Blockade - Sand Blockade 2 (466, -883) 60° (1x) on top -
7 Hex Map - X (91, -776) 240° (4x) 240° 69.0
8 Blockade - Rubble Blockade 3 (-81, -1038) 60° (1x) on top -
9 Hex Map - V (-456, -931) 180° (3x) 240° 73.0
10 Blockade - Rubble Blockade 6 (-536, -1349) 60° (1x) on top -
11 Hex Map - G (-911, -1242) 0° (0x) 180° 69.0
12 Blockade - Water Blockade 4 (-917, -1760) 0° (0x) on top -
13 Hex Map - I (-1049, -1785) 0° (0x) 150° 79.0
14 Ending - Water (-864, -2107) 150° (3x) - -
15 Tavern - Rubble (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 120° Hex Map - E 300° 3 4
2 E → T Hex Map - E 180° Hex Map - T 3 5
3 T → X Hex Map - T 240° Hex Map - X 60° 5 11
4 X → V Hex Map - X 240° Hex Map - V 60° 3 7
5 V → G Hex Map - V 240° Hex Map - G 60° 7 12
6 E → Rubble Hex Map - E 60° Tavern - Rubble 240° 6 7
7 G → I Hex Map - G 180° Hex Map - I 5 6
8 I → Water Hex Map - I 150° Ending - Water 3 6


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