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Setup for 4-Player a Game of Quest for El Dorado

Generated on 6/16/2026 2:49:49 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=69baa2338dcb4ce68d815c99b9defeed

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 431
Difficulty: Difficult
Map Difficulty Score: 192.6

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number G Jungle Blockade 5 F Sand Blockade 2 J Jungle Blockade 1 L Rubble Blockade 6 M Rubble Blockade 3 Q Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 431 246 114
46%
33
13%
18
7%
6
2%
39
16%
9
4%
27
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (483, -306) 240° (4x) on top -
3 Hex Map - G (593, 77) 0° (0x) 60° 69.0
4 Blockade - Sand Blockade 2 (846, 161) 240° (4x) on top -
5 Hex Map - F (956, 544) 180° (3x) 120° 69.0
6 Blockade - Jungle Blockade 1 (1251, 51) 300° (5x) on top -
7 Hex Map - J (1366, 154) 120° (2x) 60° 58.0
8 Blockade - Rubble Blockade 6 (1803, -74) 240° (4x) on top -
9 Hex Map - L (1913, 309) 300° (5x) 60° 69.0
10 Blockade - Rubble Blockade 3 (2258, 237) 240° (4x) on top -
11 Hex Map - M (2368, 620) 240° (4x) 91.0
12 16 Space Strip - Q (2162, 1125) 60° (1x) 330° 26.0
13 Ending - Water (1997, 1407) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 60° Hex Map - G 240° 5 6
2 G → F Hex Map - G 60° Hex Map - F 240° 5 6
3 F → J Hex Map - F 120° Hex Map - J 300° 5 7
4 J → L Hex Map - J 60° Hex Map - L 240° 5 7
5 L → M Hex Map - L 60° Hex Map - M 240° 6 8
6 M → Q Hex Map - M 16 Space Strip - Q 180° 3 6
7 Q → Water 16 Space Strip - Q 330° Ending - Water 180° 3 7


Generated with v11.2.8