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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/5/2026 6:29:26 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=69c7bc71a1e94d5ca7ffa6bb22598a2d

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 487
Difficulty: Very Difficult
Map Difficulty Score: 743.1

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number G Rubble Blockade 6 Q N O L C Water Blockade 4 I Jungle Blockade 1 F Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 487 298 136
46%
47
16%
17
6%
6
2%
56
19%
8
3%
28
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (391, -150) 240° (4x) on top -
3 Hex Map - G (501, 233) 240° (4x) 120° 69.0
4 16 Space Strip - Q (1027, 114) 60° (1x) 60° 26.0
5 Hex Map - N (1514, 71) 300° (5x) 120° 49.0
6 16 Space Strip - O (1874, -319) 0° (0x) 60° 38.0
7 Hex Map - L (2237, 69) 300° (5x) 69.0
8 Blockade - Water Blockade 4 (2052, 87) 180° (3x) on top -
9 Hex Map - C (1920, 612) 300° (5x) 300° 41.0
10 Blockade - Jungle Blockade 1 (1889, 615) 120° (2x) on top -
11 Hex Map - I (1510, 1002) 60° (1x) 300° 79.0
12 Blockade - Sand Blockade 2 (1571, 1161) 120° (2x) on top -
13 Hex Map - F (1192, 1548) 120° (2x) 270° 69.0
14 Ending - Jungle (822, 1548) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 60° Hex Map - G 240° 7 8
2 G → Q Hex Map - G 120° 16 Space Strip - Q 300° 1 2
3 Q → N 16 Space Strip - Q 60° Hex Map - N 240° 3 6
4 N → O Hex Map - N 120° 16 Space Strip - O 300° 1 3
5 O → L 16 Space Strip - O 60° Hex Map - L 240° 1 4
6 L → C Hex Map - L Hex Map - C 180° 1 4
7 C → I Hex Map - C 300° Hex Map - I 120° 3 4
8 I → F Hex Map - I 300° Hex Map - F 120° 1 2
9 F → Jungle Hex Map - F 270° Ending - Jungle 120° 3 8


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