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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/21/2026 9:48:11 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=69dfc0aa9e664287bad5306039b6b16f

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 436
Difficulty: Very Difficult
Map Difficulty Score: 647.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - White Player 4 - Red Player Number N Jungle Blockade 5 I Water Blockade 4 P C F Rubble Blockade 6 L Jungle Blockade 1 H Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 436 283 125
44%
65
23%
10
4%
6
2%
48
17%
7
2%
22
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (345, -72) 240° (4x) on top -
3 Hex Map - N (455, 311) 240° (4x) 49.0
4 Blockade - Water Blockade 4 (725, 329) 180° (3x) on top -
5 Hex Map - I (593, 854) 60° (1x) 300° 79.0
6 16 Space Strip - P (67, 738) 120° (2x) 26.0
7 Hex Map - C (1, 1246) 300° (5x) 41.0
8 Blockade - Rubble Blockade 6 (-93, 1264) 180° (3x) on top -
9 Hex Map - F (-225, 1789) 300° (5x) 60° 69.0
10 Blockade - Jungle Blockade 1 (304, 1405) 240° (4x) on top -
11 Hex Map - L (414, 1788) 0° (0x) 69.0
12 Blockade - Rubble Blockade 3 (775, 1806) 180° (3x) on top -
13 Hex Map - H (643, 2331) 180° (3x) 330° 59.0
14 Ending - Jungle (458, 2653) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 60° Hex Map - N 240° 7 8
2 N → I Hex Map - N Hex Map - I 180° 5 6
3 I → P Hex Map - I 300° 16 Space Strip - P 120° 1 5
4 P → C 16 Space Strip - P Hex Map - C 180° 3 4
5 C → F Hex Map - C Hex Map - F 180° 3 4
6 F → L Hex Map - F 60° Hex Map - L 240° 1 4
7 L → R Hex Map - L 16 Space Strip - R 180° 1 4
8 L → H Hex Map - L Hex Map - H 180° 3 8
9 H → Jungle Hex Map - H 330° Ending - Jungle 180° 3 9


Generated with v11.2.9