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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/21/2026 9:10:25 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6a1726a10852493ab86167ea8da36cd5

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 4 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 347
Difficulty: Very Difficult
Map Difficulty Score: 385.6

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Blue Player Number E Jungle Blockade 1 I Water Blockade 4 N Rubble Blockade 6 L Rubble Blockade 3 O Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 347 208 110
53%
29
14%
14
7%
4
2%
30
14%
6
3%
15
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (483, -306) 240° (4x) on top -
3 Hex Map - E (593, 77) 60° (1x) 60° 70.0
4 Blockade - Water Blockade 4 (800, 239) 240° (4x) on top -
5 Hex Map - I (910, 622) 180° (3x) 300° 79.0
6 Blockade - Rubble Blockade 6 (971, 781) 120° (2x) on top -
7 Hex Map - N (592, 1168) 60° (1x) 240° 49.0
8 Blockade - Rubble Blockade 3 (374, 984) 60° (1x) on top -
9 Hex Map - L (-1, 1091) 0° (0x) 180° 69.0
10 16 Space Strip - O (271, 701) 180° (3x) 150° 38.0
11 Ending - Jungle (506, 536) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 60° Hex Map - E 240° 1 2
2 E → I Hex Map - E 60° Hex Map - I 240° 1 2
3 I → N Hex Map - I 300° Hex Map - N 120° 1 2
4 N → L Hex Map - N 240° Hex Map - L 60° 3 6
5 L → O Hex Map - L 180° 16 Space Strip - O 1 2
6 O → D 16 Space Strip - O 180° Hex Map - D 3 7
7 O → Jungle 16 Space Strip - O 150° Ending - Jungle 3 8


Generated with v11.2.9