Show QR Code with a link to this game setup

Setup for 3-Player a Game of Quest for El Dorado

Generated on 2/21/2026 3:14:04 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6a2e28da61184299b1317f35de324f43

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 353
Difficulty: Very Difficult
Map Difficulty Score: 265.7

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - White Player Number R L S Rubble Blockade 3 U Rubble Blockade 6 W Water Blockade 4 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 353 210 92
44%
32
15%
13
6%
5
2%
37
18%
6
3%
6
3%
11
5%
8
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - R (430, -38) 300° (5x) 180° 33.0
3 Hex Map - L (129, -549) 60° (1x) 180°, 60° 69.0
4 Blockade - Rubble Blockade 3 (32, -1067) 0° (0x) on top -
5 Hex Map - S (-100, -1092) 180° (3x) 120° 55.0
6 Blockade - Rubble Blockade 6 (149, -1663) 300° (5x) on top -
7 Hex Map - U (264, -1560) 60° (1x) 60° 77.0
8 Blockade - Water Blockade 4 (609, -1632) 240° (4x) on top -
9 Hex Map - W (719, -1249) 120° (2x) 90° 73.0
10 Ending - Jungle (1089, -1249) 90° (2x) - -
11 Tavern - Rubble (429, -371) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 120° 16 Space Strip - R 300° 4 5
2 R → L 16 Space Strip - R 180° Hex Map - L 1 2
3 L → S Hex Map - L 180° Hex Map - S 1 2
4 S → U Hex Map - S 120° Hex Map - U 300° 3 5
5 U → W Hex Map - U 60° Hex Map - W 240° 6 10
6 L → Rubble Hex Map - L 60° Tavern - Rubble 240° 6 9
7 W → Jungle Hex Map - W 90° Ending - Jungle 300° 2 5


Generated with v9.2.4