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Setup for 2 Player a Game of Quest for El Dorado

Generated on 2/28/2025 11:48:14 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6ac3b529130e495fa406bea73ed00a70

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 468
Difficulty: Difficult
Map Difficulty Score: 215.6

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - White Player 4 - Yellow Player Number R X O V S Rubble Blockade 3 M Rubble Blockade 6 D Jungle Blockade 1 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
5 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 240° (4x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 468 263 106
40%
61
23%
20
8%
6
2%
33
13%
6
2%
12
5%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - R (342, 193) 240° (4x) 120° 33.0
3 Hex Map - X (645, -318) 240° (4x) 120°, 240° 69.0
4 16 Space Strip - O (987, -749) 60° (1x) 60° 38.0
5 Hex Map - V (1290, -480) 0° (0x) 73.0
6 Blockade - Rubble Blockade 3 (1196, -462) 180° (3x) on top -
7 Hex Map - S (1064, 63) 60° (1x) 60° 55.0
8 Blockade - Rubble Blockade 6 (1547, -243) 240° (4x) on top -
9 Hex Map - M (1657, 140) 300° (5x) 60° 91.0
10 Blockade - Jungle Blockade 1 (1956, 146) 240° (4x) on top -
11 Hex Map - D (2066, 529) 300° (5x) 90° 68.0
12 Ending - Water (2436, 529) 90° (2x) - -
13 Tavern - Rubble (345, -496) 240° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → R Starting - B 60° 16 Space Strip - R 240° 6 8
2 R → X 16 Space Strip - R 120° Hex Map - X 300° 3 4
3 X → O Hex Map - X 120° 16 Space Strip - O 300° 3 6
4 O → V 16 Space Strip - O 60° Hex Map - V 240° 6 10
5 V → S Hex Map - V Hex Map - S 180° 5 9
6 X → Rubble Hex Map - X 240° Tavern - Rubble 60° 6 10
7 S → M Hex Map - S 60° Hex Map - M 240° 5 6
8 M → D Hex Map - M 60° Hex Map - D 240° 3 5
9 D → Water Hex Map - D 90° Ending - Water 300° 3 7


Generated with v6.7.14