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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/28/2025 8:47:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6ae607cb93174802b4f25f859821485c

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 556
Difficulty: Very Difficult
Map Difficulty Score: 283.5

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - White Player 4 - Blue Player Number D Rubble Blockade 3 X Rubble Blockade 6 T Jungle Blockade 1 I Sand Blockade 2 L Jungle Blockade 5 U Water Blockade 4 G Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
14 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 556 308 140
45%
46
15%
21
7%
9
3%
51
17%
8
3%
8
3%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (391, -150) 240° (4x) on top -
3 Hex Map - D (501, 233) 60° (1x) 120°, 60° 68.0
4 Blockade - Rubble Blockade 6 (888, -104) 300° (5x) on top -
5 Hex Map - X (1003, -1) 240° (4x) 60° 69.0
6 Blockade - Jungle Blockade 1 (1394, -151) 240° (4x) on top -
7 Hex Map - T (1504, 232) 240° (4x) 75.0
8 Blockade - Sand Blockade 2 (1592, 250) 180° (3x) on top -
9 Hex Map - I (1460, 775) 180° (3x) 79.0
10 Blockade - Jungle Blockade 5 (1639, 793) 180° (3x) on top -
11 Hex Map - L (1507, 1318) 180° (3x) 300° 69.0
12 Blockade - Water Blockade 4 (1384, 1165) 120° (2x) on top -
13 Hex Map - U (1005, 1552) 120° (2x) 77.0
14 Hex Map - G (961, 2095) 0° (0x) 30° 69.0
15 Ending - Jungle (1146, 2417) 30° (1x) - -
16 Tavern - Rubble (801, 411) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → D Starting - A 60° Hex Map - D 240° 7 9
2 D → X Hex Map - D 120° Hex Map - X 300° 5 12
3 X → T Hex Map - X 60° Hex Map - T 240° 7 13
4 T → I Hex Map - T Hex Map - I 180° 5 8
5 I → L Hex Map - I Hex Map - L 180° 7 12
6 L → U Hex Map - L 300° Hex Map - U 120° 6 8
7 U → G Hex Map - U Hex Map - G 180° 7 8
8 D → Rubble Hex Map - D 60° Tavern - Rubble 240° 4 9
9 G → Jungle Hex Map - G 30° Ending - Jungle 240° 3 6


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