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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/5/2026 12:51:45 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6b1aeb69f57a428eb04e4f1ce43423d6

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 393
Difficulty: Moderate
Map Difficulty Score: 167.4

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Yellow Player Number W Rubble Blockade 6 P U G Jungle Blockade 5 T Rubble Blockade 3 Q Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
12 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 393 226 79
35%
44
19%
14
6%
6
3%
43
19%
3
1%
13
6%
19
8%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (341, -415) 300° (5x) on top -
3 Hex Map - W (456, -312) 300° (5x) 180°, 60° 73.0
4 16 Space Strip - P (455, -702) 0° (0x) 240° 26.0
5 Hex Map - U (-48, -858) 240° (4x) 180° 77.0
6 Blockade - Jungle Blockade 5 (128, -1376) 0° (0x) on top -
7 Hex Map - G (-4, -1401) 0° (0x) 180° 69.0
8 Blockade - Rubble Blockade 3 (81, -1919) 0° (0x) on top -
9 Hex Map - T (-51, -1944) 180° (3x) 240° 75.0
10 16 Space Strip - Q (-302, -2297) 60° (1x) 210° 26.0
11 Ending - Water (-329, -2582) 210° (4x) - -
12 Tavern - Rubble (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 120° Hex Map - W 300° 6 8
2 W → P Hex Map - W 180° 16 Space Strip - P 8 15
3 P → U 16 Space Strip - P 240° Hex Map - U 60° 4 7
4 U → G Hex Map - U 180° Hex Map - G 7 10
5 G → T Hex Map - G 180° Hex Map - T 7 8
6 T → Q Hex Map - T 240° 16 Space Strip - Q 60° 3 5
7 W → Rubble Hex Map - W 60° Tavern - Rubble 240° 5 9
8 Q → Water 16 Space Strip - Q 210° Ending - Water 60° 3 8


Generated with v11.2.6