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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/8/2026 8:05:37 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6b393fbe3aca4b9dbd718e260cf6add6

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 509
Difficulty: Very Difficult
Map Difficulty Score: 774.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number Q D P E J Jungle Blockade 1 M Rubble Blockade 6 L Water Blockade 4 H Sand Blockade 2 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 509 298 133
45%
64
21%
18
6%
7
2%
43
14%
7
2%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - Q (590, 0) 180° (3x) 120° 26.0
3 Hex Map - D (953, -390) 300° (5x) 68.0
4 16 Space Strip - P (954, 0) 0° (0x) 26.0
5 Hex Map - E (953, 388) 300° (5x) 60° 70.0
6 Blockade - Jungle Blockade 1 (1206, 472) 240° (4x) on top -
7 Hex Map - J (1316, 855) 0° (0x) 60° 58.0
8 Blockade - Rubble Blockade 6 (1569, 939) 240° (4x) on top -
9 Hex Map - M (1679, 1322) 180° (3x) 60° 91.0
10 Blockade - Water Blockade 4 (2116, 1094) 240° (4x) on top -
11 Hex Map - L (2226, 1477) 0° (0x) 60° 69.0
12 Blockade - Sand Blockade 2 (2433, 1639) 240° (4x) on top -
13 Hex Map - H (2543, 2022) 240° (4x) 30° 59.0
14 Ending - Water (2728, 2344) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → Q Starting - B 120° 16 Space Strip - Q 300° 1 3
2 Q → D 16 Space Strip - Q 120° Hex Map - D 300° 1 4
3 D → P Hex Map - D 16 Space Strip - P 180° 6 15
4 P → E 16 Space Strip - P Hex Map - E 180° 6 11
5 E → J Hex Map - E 60° Hex Map - J 240° 3 4
6 J → M Hex Map - J 60° Hex Map - M 240° 3 8
7 M → L Hex Map - M 60° Hex Map - L 240° 1 3
8 L → H Hex Map - L 60° Hex Map - H 240° 1 4
9 H → Water Hex Map - H 30° Ending - Water 240° 3 9


Generated with v11.2.9