Show QR Code with a link to this game setup

Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/7/2026 3:32:49 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6b54974c83dc4ea7909f66fff9d5aafb

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 348
Difficulty: Moderate
Map Difficulty Score: 159.1

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number X Rubble Blockade 6 D Rubble Blockade 3 S Jungle Blockade 1 O U Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 348 210 85
40%
44
21%
10
5%
5
2%
34
16%
3
1%
9
4%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (433, -259) 300° (5x) on top -
3 Hex Map - X (548, -156) 180° (3x) 60°, 180° 69.0
4 Blockade - Rubble Blockade 3 (985, -384) 240° (4x) on top -
5 Hex Map - D (1095, -1) 240° (4x) 60° 68.0
6 Blockade - Jungle Blockade 1 (1532, -229) 240° (4x) on top -
7 Hex Map - S (1642, 154) 0° (0x) 120° 55.0
8 16 Space Strip - O (2118, 194) 120° (2x) 180° 38.0
9 Hex Map - U (2181, -317) 0° (0x) 210° 77.0
10 Ending - Water (1996, -639) 210° (4x) - -
11 Tavern - Rubble (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 120° Hex Map - X 300° 5 6
2 X → D Hex Map - X 60° Hex Map - D 240° 3 10
3 D → S Hex Map - D 60° Hex Map - S 240° 5 7
4 S → O Hex Map - S 120° 16 Space Strip - O 300° 3 5
5 O → U 16 Space Strip - O 180° Hex Map - U 3 5
6 X → Rubble Hex Map - X 180° Tavern - Rubble 6 10
7 U → Water Hex Map - U 210° Ending - Water 60° 3 7


Generated with v9.2.4