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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/22/2026 4:07:03 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6b57a4c9949347ae9d8c877588e6f97e

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 426
Difficulty: Very Difficult
Map Difficulty Score: 253.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - White Player 4 - Blue Player Number X Jungle Blockade 5 K Rubble Blockade 3 T Water Blockade 4 U Jungle Blockade 1 P E Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 426 248 108
44%
46
19%
12
5%
6
2%
34
14%
6
2%
11
4%
19
8%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (295, -493) 300° (5x) on top -
3 Hex Map - X (410, -390) 60° (1x) 60°, 180° 69.0
4 Blockade - Rubble Blockade 3 (893, -696) 240° (4x) on top -
5 Hex Map - K (1003, -313) 60° (1x) 60° 62.0
6 Blockade - Water Blockade 4 (1302, -307) 240° (4x) on top -
7 Hex Map - T (1412, 76) 240° (4x) 75.0
8 Blockade - Jungle Blockade 1 (1318, 94) 180° (3x) on top -
9 Hex Map - U (1186, 619) 180° (3x) 77.0
10 16 Space Strip - P (914, 1009) 180° (3x) 26.0
11 Hex Map - E (913, 1397) 60° (1x) 330° 70.0
12 Ending - Water (728, 1719) 330° (6x) - -
13 Tavern - Sand (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 5 9
2 X → K Hex Map - X 60° Hex Map - K 240° 5 11
3 K → T Hex Map - K 60° Hex Map - T 240° 5 8
4 T → U Hex Map - T Hex Map - U 180° 4 6
5 U → P Hex Map - U 16 Space Strip - P 180° 3 8
6 X → Sand Hex Map - X 180° Tavern - Sand 6 7
7 P → E 16 Space Strip - P Hex Map - E 180° 8 13
8 E → Water Hex Map - E 330° Ending - Water 180° 3 6


Generated with v11.2.9