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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/31/2026 9:19:03 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6b9e5a6d53ce40e98b42d4658d308552

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern
Map Traverse Score: 467
Difficulty: Difficult
Map Difficulty Score: 223.7

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number C Water Blockade 4 U Jungle Blockade 5 K Jungle Blockade 1 S Sand Blockade 2 W Rubble Blockade 6 E Rubble Blockade 3 O Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - C 180° (3x) 42 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 78 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - S 300° (5x) 56 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - W 0° (0x) 74 37 11 8 3 1 4 0 1 7 2 0 0
12 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - E 180° (3x) 71 37 15 4 4 1 4 1 8 0 0 0 0
14 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 467 287 117
41%
52
18%
14
5%
6
2%
50
17%
5
2%
24
8%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Water Blockade 4 (437, -228) 240° (4x) on top -
3 Hex Map - C (547, 155) 180° (3x) 120°, 180° 42.0
4 Blockade - Jungle Blockade 5 (980, -104) 300° (5x) on top -
5 Hex Map - U (1095, -1) 240° (4x) 78.0
6 Blockade - Jungle Blockade 1 (1365, 17) 180° (3x) on top -
7 Hex Map - K (1233, 542) 180° (3x) 62.0
8 Blockade - Sand Blockade 2 (1503, 560) 180° (3x) on top -
9 Hex Map - S (1371, 1085) 300° (5x) 300° 56.0
10 Blockade - Rubble Blockade 6 (1340, 1088) 120° (2x) on top -
11 Hex Map - W (961, 1475) 0° (0x) 240° 74.0
12 Blockade - Rubble Blockade 3 (927, 979) 60° (1x) on top -
13 Hex Map - E (552, 1086) 180° (3x) 240° 71.0
14 16 Space Strip - O (141, 774) 180° (3x) 270° 38.0
15 Ending - Water (-186, 774) 270° (5x) - -
16 Tavern - Sand (547, -195) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 60° Hex Map - C 240° 5 6
2 C → U Hex Map - C 120° Hex Map - U 300° 5 8
3 U → K Hex Map - U Hex Map - K 180° 5 9
4 K → S Hex Map - K Hex Map - S 180° 5 9
5 S → W Hex Map - S 300° Hex Map - W 120° 3 6
6 W → E Hex Map - W 240° Hex Map - E 60° 3 4
7 E → O Hex Map - E 240° 16 Space Strip - O 60° 3 4
8 C → Sand Hex Map - C 180° Tavern - Sand 6 7
9 O → Water 16 Space Strip - O 270° Ending - Water 120° 3 7


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