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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/16/2026 4:46:56 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6c2b038f597443bc83cde28b39ca3a81

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + tavern
Map Traverse Score: 424
Difficulty: Difficult
Map Difficulty Score: 177.6

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number L Rubble Blockade 3 I Water Blockade 4 S Jungle Blockade 1 X Jungle Blockade 5 U Sand Blockade 2 Q Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 0° (0x) 70 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - I 0° (0x) 80 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 240° (4x) 56 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - X 180° (3x) 70 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - U 240° (4x) 78 37 9 9 4 1 9 0 0 2 3 0 0
12 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
14 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 424 249 117
47%
41
16%
11
4%
6
2%
42
17%
7
3%
5
2%
11
4%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Rubble Blockade 3 (437, -228) 240° (4x) on top -
3 Hex Map - L (547, 155) 0° (0x) 0°, 120° 70.0
4 Blockade - Water Blockade 4 (817, 173) 180° (3x) on top -
5 Hex Map - I (685, 698) 0° (0x) 80.0
6 Blockade - Jungle Blockade 1 (682, 716) 180° (3x) on top -
7 Hex Map - S (550, 1241) 240° (4x) 60° 56.0
8 Blockade - Jungle Blockade 5 (849, 1247) 240° (4x) on top -
9 Hex Map - X (959, 1630) 180° (3x) 70.0
10 Blockade - Sand Blockade 2 (1229, 1648) 180° (3x) on top -
11 Hex Map - U (1097, 2173) 240° (4x) 78.0
12 16 Space Strip - Q (1007, 2563) 180° (3x) 330° 26.0
13 Ending - Jungle (771, 2728) 330° (6x) - -
14 Tavern - Sand (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 60° Hex Map - L 240° 5 8
2 L → I Hex Map - L Hex Map - I 180° 5 10
3 I → S Hex Map - I Hex Map - S 180° 5 6
4 S → X Hex Map - S 60° Hex Map - X 240° 5 9
5 X → U Hex Map - X Hex Map - U 180° 5 13
6 U → Q Hex Map - U 16 Space Strip - Q 180° 5 7
7 L → Sand Hex Map - L 120° Tavern - Sand 300° 5 7
8 Q → Jungle 16 Space Strip - Q 330° Ending - Jungle 180° 3 8


Generated with v11.2.9