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Setup for 4 Player a Game of Quest for El Dorado

Generated on 1/13/2026 3:08:46 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6c61668bd2e643769055b182250c0089

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 470
Difficulty: Very Difficult
Map Difficulty Score: 343.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - White Player 4 - Blue Player Number M Jungle Blockade 5 F Water Blockade 4 Q K G Sand Blockade 2 I Rubble Blockade 6 P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 470 261 133
51%
41
16%
20
8%
5
2%
34
13%
8
3%
20
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (295, -493) 300° (5x) on top -
3 Hex Map - M (410, -390) 120° (2x) 120° 91.0
4 Blockade - Water Blockade 4 (843, -649) 300° (5x) on top -
5 Hex Map - F (958, -546) 240° (4x) 180° 69.0
6 16 Space Strip - Q (890, -1055) 60° (1x) 120° 26.0
7 Hex Map - K (1239, -1488) 120° (2x) 120° 62.0
8 Blockade - Sand Blockade 2 (1534, -1981) 300° (5x) on top -
9 Hex Map - G (1649, -1878) 60° (1x) 120° 69.0
10 Blockade - Rubble Blockade 6 (2082, -2137) 300° (5x) on top -
11 Hex Map - I (2197, -2034) 180° (3x) 120° 79.0
12 16 Space Strip - P (2673, -1994) 300° (5x) 90° 26.0
13 Ending - Water (2933, -1874) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → M Starting - A 120° Hex Map - M 300° 5 6
2 M → F Hex Map - M 120° Hex Map - F 300° 5 6
3 F → Q Hex Map - F 180° 16 Space Strip - Q 3 6
4 Q → K 16 Space Strip - Q 120° Hex Map - K 300° 3 8
5 K → G Hex Map - K 120° Hex Map - G 300° 3 5
6 G → I Hex Map - G 120° Hex Map - I 300° 3 4
7 I → P Hex Map - I 120° 16 Space Strip - P 300° 3 7
8 P → Water 16 Space Strip - P 90° Ending - Water 300° 3 7


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