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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/17/2026 9:42:50 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6c961cb09c5d43c4ac42dd35a9cb91bb

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 432
Difficulty: Very Difficult
Map Difficulty Score: 260.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number Q X U Jungle Blockade 5 P T N Water Blockade 4 L Sand Blockade 2 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 240° (4x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 432 263 114
43%
54
21%
9
3%
6
2%
41
16%
6
2%
8
3%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - Q (292, -272) 300° (5x) 180° 26.0
3 Hex Map - X (264, -783) 300° (5x) 120°, 240° 69.0
4 Blockade - Jungle Blockade 5 (513, -1354) 300° (5x) on top -
5 Hex Map - U (628, -1251) 180° (3x) 60° 77.0
6 16 Space Strip - P (1016, -1136) 60° (1x) 60° 26.0
7 Hex Map - T (1273, -789) 240° (4x) 75.0
8 Blockade - Water Blockade 4 (1634, -771) 180° (3x) on top -
9 Hex Map - N (1502, -246) 240° (4x) 49.0
10 Blockade - Sand Blockade 2 (1408, -228) 180° (3x) on top -
11 Hex Map - L (1276, 297) 120° (2x) 330° 69.0
12 Ending - Jungle (1091, 619) 330° (6x) - -
13 Tavern - Rubble (-36, -961) 240° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → Q Starting - B 120° 16 Space Strip - Q 300° 7 10
2 Q → X 16 Space Strip - Q 180° Hex Map - X 4 8
3 X → U Hex Map - X 120° Hex Map - U 300° 3 7
4 U → P Hex Map - U 60° 16 Space Strip - P 240° 7 12
5 P → T 16 Space Strip - P 60° Hex Map - T 240° 5 9
6 X → Rubble Hex Map - X 240° Tavern - Rubble 60° 6 9
7 T → N Hex Map - T Hex Map - N 180° 2 3
8 N → L Hex Map - N Hex Map - L 180° 3 6
9 L → Jungle Hex Map - L 330° Ending - Jungle 180° 3 9


Generated with v11.1.4