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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/21/2026 9:37:49 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6cae72d9973641ad934985969e0c01f4

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 496
Difficulty: Difficult
Map Difficulty Score: 205.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number O U S Jungle Blockade 1 I Rubble Blockade 3 K Sand Blockade 2 D Water Blockade 4 X Jungle Blockade 5 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 496 286 138
48%
48
17%
16
6%
6
2%
46
16%
6
2%
6
2%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - O (384, -116) 120° (2x) 180° 38.0
3 Hex Map - U (356, -627) 300° (5x) 60°, 180° 77.0
4 Blockade - Jungle Blockade 1 (747, -777) 240° (4x) on top -
5 Hex Map - S (857, -394) 240° (4x) 60° 55.0
6 Blockade - Rubble Blockade 3 (1202, -466) 240° (4x) on top -
7 Hex Map - I (1312, -83) 240° (4x) 79.0
8 Blockade - Sand Blockade 2 (1491, -65) 180° (3x) on top -
9 Hex Map - K (1359, 460) 180° (3x) 300° 62.0
10 Blockade - Water Blockade 4 (1236, 307) 120° (2x) on top -
11 Hex Map - D (857, 694) 300° (5x) 68.0
12 Blockade - Jungle Blockade 5 (1036, 712) 180° (3x) on top -
13 Hex Map - X (904, 1237) 0° (0x) 330° 69.0
14 Ending - Jungle (719, 1559) 330° (6x) - -
15 Tavern - Sand (356, -977) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → O Starting - A 120° 16 Space Strip - O 300° 7 9
2 O → U 16 Space Strip - O 180° Hex Map - U 4 8
3 U → S Hex Map - U 60° Hex Map - S 240° 6 9
4 S → I Hex Map - S 60° Hex Map - I 240° 7 9
5 I → K Hex Map - I Hex Map - K 180° 6 9
6 K → D Hex Map - K 300° Hex Map - D 120° 7 10
7 D → X Hex Map - D Hex Map - X 180° 5 15
8 U → Sand Hex Map - U 180° Tavern - Sand 6 7
9 X → Jungle Hex Map - X 330° Ending - Jungle 180° 3 9


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