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Setup for 2 Player a Game of Quest for El Dorado

Generated on 7/2/2025 1:51:08 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6ce7f81dfa4a41d2a096dbed258e769a

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 406
Difficulty: Very Difficult
Map Difficulty Score: 239.8

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - White Player 4 - Yellow Player Number Q K N Jungle Blockade 5 J Rubble Blockade 6 P D E Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 406 260 127
49%
56
22%
9
3%
4
2%
36
14%
5
2%
23
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - Q (342, 193) 240° (4x) 26.0
3 Hex Map - K (143, 696) 120° (2x) 62.0
4 Blockade - Jungle Blockade 5 (413, 714) 180° (3x) on top -
5 Hex Map - N (281, 1239) 120° (2x) 300° 49.0
6 Blockade - Rubble Blockade 6 (250, 1242) 120° (2x) on top -
7 Hex Map - J (-129, 1629) 120° (2x) 300° 58.0
8 16 Space Strip - P (-535, 1941) 180° (3x) 240° 26.0
9 Hex Map - D (-946, 1629) 240° (4x) 300° 68.0
10 Blockade - Water Blockade 4 (-1115, 1398) 120° (2x) on top -
11 Hex Map - E (-1494, 1785) 120° (2x) 330° 70.0
12 Ending - Water (-1679, 2107) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → Q Starting - A 60° 16 Space Strip - Q 240° 8 11
2 Q → K 16 Space Strip - Q Hex Map - K 180° 3 7
3 K → N Hex Map - K Hex Map - N 180° 5 9
4 N → J Hex Map - N 300° Hex Map - J 120° 5 6
5 J → P Hex Map - J 300° 16 Space Strip - P 120° 3 6
6 P → D 16 Space Strip - P 240° Hex Map - D 60° 3 7
7 D → E Hex Map - D 300° Hex Map - E 120° 3 7
8 E → Water Hex Map - E 330° Ending - Water 180° 2 4


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