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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/29/2026 2:12:59 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6d36401328084a7082c02c073f8b56bc

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 565
Difficulty: Very Difficult
Map Difficulty Score: 695.6

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - White Player Number V Jungle Blockade 5 S Jungle Blockade 1 X Rubble Blockade 6 F Water Blockade 4 G Sand Blockade 2 P J D Rubble Blockade 3 R Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
15 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
16 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
17 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
18 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 565 340 126
37%
82
24%
16
5%
8
2%
54
16%
9
3%
26
8%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (341, -415) 300° (5x) on top -
3 Hex Map - V (456, -312) 180° (3x) 180°, 60° 73.0
4 Blockade - Jungle Blockade 1 (541, -830) 0° (0x) on top -
5 Hex Map - S (409, -855) 0° (0x) 180° 55.0
6 Blockade - Rubble Blockade 6 (858, -1373) 0° (0x) on top -
7 Hex Map - X (726, -1398) 240° (4x) 120° 69.0
8 Blockade - Water Blockade 4 (929, -2047) 300° (5x) on top -
9 Hex Map - F (1044, -1944) 0° (0x) 180° 69.0
10 Blockade - Sand Blockade 2 (947, -2462) 0° (0x) on top -
11 Hex Map - G (815, -2487) 60° (1x) 240° 69.0
12 16 Space Strip - P (330, -2681) 120° (2x) 240° 26.0
13 Hex Map - J (-198, -2796) 0° (0x) 180° 58.0
14 Blockade - Rubble Blockade 3 (-295, -3314) 0° (0x) on top -
15 Hex Map - D (-427, -3339) 0° (0x) 240° 68.0
16 16 Space Strip - R (-770, -3536) 60° (1x) 270° 33.0
17 Ending - Jungle (-1030, -3422) 270° (5x) - -
18 Tavern - Rubble (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 7 10
2 V → S Hex Map - V 180° Hex Map - S 5 9
3 S → X Hex Map - S 180° Hex Map - X 1 2
4 X → F Hex Map - X 120° Hex Map - F 300° 1 2
5 F → G Hex Map - F 180° Hex Map - G 3 5
6 V → Rubble Hex Map - V 60° Tavern - Rubble 240° 5 7
7 G → P Hex Map - G 240° 16 Space Strip - P 60° 3 6
8 P → J 16 Space Strip - P 240° Hex Map - J 60° 1 2
9 J → D Hex Map - J 180° Hex Map - D 2 5
10 D → R Hex Map - D 240° 16 Space Strip - R 60° 6 9
11 R → Jungle 16 Space Strip - R 270° Ending - Jungle 120° 3 6


Generated with v11.1.4