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Setup for 4-Player a Game of Quest for El Dorado

Generated on 4/18/2026 4:26:38 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6d39f1f87d784cd584edb8342a76ca98

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades
Map Traverse Score: 528
Difficulty: Very Difficult
Map Difficulty Score: 307.6

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - White Player 2 - Yellow Player 3 - Blue Player 4 - Red Player Number L Water Blockade 4 F Jungle Blockade 5 M Sand Blockade 2 D Rubble Blockade 3 H Jungle Blockade 1 O I Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - L 180° (3x) 70 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 70 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - M 0° (0x) 92 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 120° (2x) 69 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - H 0° (0x) 60 37 12 10 0 1 14 0 0 0 0 0 0
12 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - I 300° (5x) 80 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 528 283 138
49%
48
17%
25
9%
7
2%
40
14%
8
3%
17
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Water Blockade 4 (433, -259) 300° (5x) on top -
3 Hex Map - L (548, -156) 180° (3x) 120° 70.0
4 Blockade - Jungle Blockade 5 (981, -415) 300° (5x) on top -
5 Hex Map - F (1096, -312) 240° (4x) 180° 70.0
6 Blockade - Sand Blockade 2 (1090, -830) 0° (0x) on top -
7 Hex Map - M (958, -855) 0° (0x) 120° 92.0
8 Blockade - Rubble Blockade 3 (1391, -1114) 300° (5x) on top -
9 Hex Map - D (1506, -1011) 120° (2x) 60° 69.0
10 Blockade - Jungle Blockade 1 (1805, -1005) 240° (4x) on top -
11 Hex Map - H (1915, -622) 0° (0x) 60.0
12 16 Space Strip - O (2025, -114) 300° (5x) 300° 38.0
13 Hex Map - I (1778, 236) 300° (5x) 330° 80.0
14 Ending - Jungle (1593, 558) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 120° Hex Map - L 300° 5 7
2 L → F Hex Map - L 120° Hex Map - F 300° 5 8
3 F → M Hex Map - F 180° Hex Map - M 5 7
4 M → D Hex Map - M 120° Hex Map - D 300° 3 5
5 D → H Hex Map - D 60° Hex Map - H 240° 5 8
6 H → O Hex Map - H 16 Space Strip - O 180° 4 8
7 O → I 16 Space Strip - O 300° Hex Map - I 120° 5 10
8 I → Jungle Hex Map - I 330° Ending - Jungle 180° 3 6


Generated with v11.1.6