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Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/29/2024 2:29:34 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6d47bdca5a704c939aac3a1d2cc712c8

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
White 3
Red 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades
Map Traverse Score: 425
Difficulty: Very Difficult
Map Difficulty Score: 252.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Blue Player 2 - Yellow Player 3 - White Player 4 - Red Player Number F Rubble Blockade 3 K Rubble Blockade 6 G Sand Blockade 2 J Water Blockade 4 D Jungle Blockade 5 N Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - F 300° (5x) 70 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - G 0° (0x) 70 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - J 180° (3x) 59 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 300° (5x) 69 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 425 268 134
50%
46
17%
10
4%
5
2%
45
17%
7
3%
21
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Rubble Blockade 3 (433, -259) 300° (5x) on top -
3 Hex Map - F (548, -156) 300° (5x) 60° 70.0
4 Blockade - Rubble Blockade 6 (847, -150) 240° (4x) on top -
5 Hex Map - K (957, 233) 180° (3x) 60° 62.0
6 Blockade - Sand Blockade 2 (1394, 5) 240° (4x) on top -
7 Hex Map - G (1504, 388) 0° (0x) 70.0
8 Blockade - Water Blockade 4 (1501, 406) 180° (3x) on top -
9 Hex Map - J (1369, 931) 180° (3x) 300° 59.0
10 Blockade - Jungle Blockade 5 (1246, 778) 120° (2x) on top -
11 Hex Map - D (867, 1165) 300° (5x) 69.0
12 Blockade - Jungle Blockade 1 (1137, 1183) 180° (3x) on top -
13 Hex Map - N (1005, 1708) 180° (3x) 330° 49.0
14 Ending - Water (820, 2030) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 120° Hex Map - F 300° 2 3
2 F → K Hex Map - F 60° Hex Map - K 240° 5 9
3 K → G Hex Map - K 60° Hex Map - G 240° 3 6
4 G → J Hex Map - G Hex Map - J 180° 5 6
5 J → D Hex Map - J 300° Hex Map - D 120° 7 10
6 D → R Hex Map - D 240° 16 Space Strip - R 60° 4 6
7 D → N Hex Map - D Hex Map - N 180° 4 6
8 N → Water Hex Map - N 330° Ending - Water 180° 3 6


Generated with v6.5.11