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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/23/2026 1:19:25 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6d6fab366949407fa4ae8bdb8e9f5c00

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 477
Difficulty: Very Difficult
Map Difficulty Score: 427.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - Red Player 4 - Yellow Player Number M Water Blockade 4 K Rubble Blockade 3 E Jungle Blockade 5 D Rubble Blockade 6 Q I O Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 477 261 143
55%
36
14%
23
9%
5
2%
27
10%
6
2%
21
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (483, -306) 240° (4x) on top -
3 Hex Map - M (593, 77) 300° (5x) 91.0
4 Blockade - Rubble Blockade 3 (408, 95) 180° (3x) on top -
5 Hex Map - K (276, 620) 120° (2x) 62.0
6 Blockade - Jungle Blockade 5 (637, 638) 180° (3x) on top -
7 Hex Map - E (505, 1163) 0° (0x) 300° 70.0
8 Blockade - Rubble Blockade 6 (290, 854) 120° (2x) on top -
9 Hex Map - D (-89, 1241) 180° (3x) 300° 68.0
10 16 Space Strip - Q (-385, 1515) 120° (2x) 26.0
11 Hex Map - I (-451, 2023) 180° (3x) 79.0
12 16 Space Strip - O (-748, 2528) 60° (1x) 330° 38.0
13 Ending - Jungle (-913, 2810) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 60° Hex Map - M 240° 3 4
2 M → K Hex Map - M Hex Map - K 180° 1 2
3 K → E Hex Map - K Hex Map - E 180° 1 3
4 E → D Hex Map - E 300° Hex Map - D 120° 3 5
5 D → Q Hex Map - D 300° 16 Space Strip - Q 120° 7 12
6 Q → I 16 Space Strip - Q Hex Map - I 180° 3 5
7 I → O Hex Map - I 16 Space Strip - O 180° 1 2
8 O → Jungle 16 Space Strip - O 330° Ending - Jungle 180° 3 7


Generated with v11.2.9