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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/22/2026 3:01:22 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6dad8c35274b4d30884de1dfea9ca935

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 513
Difficulty: Very Difficult
Map Difficulty Score: 633.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Yellow Player Number O M F Water Blockade 4 C Sand Blockade 2 K Jungle Blockade 5 I Rubble Blockade 3 H Jungle Blockade 1 Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 513 299 139
46%
50
17%
20
7%
6
2%
48
16%
7
2%
29
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - O (384, -116) 120° (2x) 180° 38.0
3 Hex Map - M (174, -627) 0° (0x) 180° 91.0
4 Blockade - Water Blockade 4 (259, -1145) 0° (0x) on top -
5 Hex Map - F (127, -1170) 0° (0x) 180° 69.0
6 Blockade - Sand Blockade 2 (576, -1688) 0° (0x) on top -
7 Hex Map - C (444, -1713) 0° (0x) 180° 41.0
8 Blockade - Jungle Blockade 5 (529, -2231) 0° (0x) on top -
9 Hex Map - K (397, -2256) 60° (1x) 180° 62.0
10 Blockade - Rubble Blockade 3 (482, -2774) 0° (0x) on top -
11 Hex Map - I (350, -2799) 180° (3x) 120° 79.0
12 Blockade - Jungle Blockade 1 (599, -3370) 300° (5x) on top -
13 Hex Map - H (714, -3267) 240° (4x) 120° 59.0
14 16 Space Strip - Q (1010, -3776) 60° (1x) 150° 26.0
15 Ending - Jungle (1177, -4058) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → O Starting - A 120° 16 Space Strip - O 300° 7 9
2 O → M 16 Space Strip - O 180° Hex Map - M 3 5
3 M → F Hex Map - M 180° Hex Map - F 3 5
4 F → C Hex Map - F 180° Hex Map - C 1 3
5 C → K Hex Map - C 180° Hex Map - K 7 9
6 K → I Hex Map - K 180° Hex Map - I 7 11
7 I → H Hex Map - I 120° Hex Map - H 300° 3 5
8 H → Q Hex Map - H 120° 16 Space Strip - Q 300° 1 5
9 Q → Jungle 16 Space Strip - Q 150° Ending - Jungle 3 10


Generated with v11.2.9