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Setup for 2-Player a Game of Quest for El Dorado

Generated on 5/6/2026 5:50:40 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6db6a7ccf6d947a281c0a7333ac8dcc8

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 373
Difficulty: Difficult
Map Difficulty Score: 212.4

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - White Player 4 - Yellow Player Number V Jungle Blockade 5 E Jungle Blockade 1 P S X Rubble Blockade 6 R Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
12 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 373 226 83
37%
59
26%
11
5%
5
2%
29
13%
6
3%
14
6%
13
6%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (433, -259) 300° (5x) on top -
3 Hex Map - V (548, -156) 120° (2x) 60°, 180° 73.0
4 Blockade - Jungle Blockade 1 (847, -150) 240° (4x) on top -
5 Hex Map - E (957, 233) 300° (5x) 120° 70.0
6 16 Space Strip - P (1363, -79) 180° (3x) 180° 26.0
7 Hex Map - S (1180, -469) 300° (5x) 240° 55.0
8 Blockade - Rubble Blockade 6 (1146, -965) 60° (1x) on top -
9 Hex Map - X (771, -858) 240° (4x) 240° 69.0
10 16 Space Strip - R (566, -1289) 240° (4x) 210° 33.0
11 Ending - Water (539, -1574) 210° (4x) - -
12 Tavern - Rubble (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 5 9
2 V → E Hex Map - V 60° Hex Map - E 240° 3 5
3 E → P Hex Map - E 120° 16 Space Strip - P 300° 1 2
4 P → S 16 Space Strip - P 180° Hex Map - S 5 11
5 S → X Hex Map - S 240° Hex Map - X 60° 5 9
6 X → R Hex Map - X 240° 16 Space Strip - R 60° 3 5
7 V → Rubble Hex Map - V 180° Tavern - Rubble 6 11
8 R → Water 16 Space Strip - R 210° Ending - Water 60° 3 6


Generated with v11.1.11