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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/4/2026 4:43:20 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6dc72c454bb945a685ceb19154fd0cab

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 369
Difficulty: Very Difficult
Map Difficulty Score: 230.7

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Red Player Number I Jungle Blockade 5 X Water Blockade 4 V Rubble Blockade 6 Q T Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 369 210 81
39%
48
23%
12
6%
6
3%
26
12%
5
2%
8
4%
21
10%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (437, -228) 240° (4x) on top -
3 Hex Map - I (547, 155) 60° (1x) 120°, 60° 79.0
4 Blockade - Water Blockade 4 (980, -104) 300° (5x) on top -
5 Hex Map - X (1095, -1) 240° (4x) 60° 69.0
6 Blockade - Rubble Blockade 6 (1532, -229) 240° (4x) on top -
7 Hex Map - V (1642, 154) 300° (5x) 0° 73.0
8 16 Space Strip - Q (1800, 659) 240° (4x) 0° 26.0
9 Hex Map - T (1601, 1162) 180° (3x) 330° 75.0
10 Ending - Jungle (1416, 1484) 330° (6x) - -
11 Tavern - Rubble (847, 333) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 60° Hex Map - I 240° 5 8
2 I → X Hex Map - I 120° Hex Map - X 300° 5 8
3 X → V Hex Map - X 60° Hex Map - V 240° 5 12
4 V → Q Hex Map - V 0° 16 Space Strip - Q 180° 1 2
5 Q → T 16 Space Strip - Q 0° Hex Map - T 180° 3 6
6 I → Rubble Hex Map - I 60° Tavern - Rubble 240° 6 7
7 T → Jungle Hex Map - T 330° Ending - Jungle 180° 2 4


Generated with v11.2.9