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Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/29/2024 3:16:15 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6dd44b961ffa469c8d47a8846bb01695

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 488
Difficulty: Very Difficult
Map Difficulty Score: 818.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - White Player 4 - Blue Player Number N Sand Blockade 2 I Water Blockade 4 F Jungle Blockade 5 P Q L H Rubble Blockade 3 D Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
10 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
11 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
12 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
13 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
14 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 488 299 145
48%
67
22%
13
4%
6
2%
46
15%
7
2%
15
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (345, -72) 240° (4x) on top -
3 Hex Map - N (455, 311) 300° (5x) 60° 49.0
4 Blockade - Water Blockade 4 (892, 83) 240° (4x) on top -
5 Hex Map - I (1002, 466) 180° (3x) 300° 79.0
6 Blockade - Jungle Blockade 5 (1063, 625) 120° (2x) on top -
7 Hex Map - F (684, 1012) 180° (3x) 69.0
8 16 Space Strip - P (594, 1402) 0° (0x) 26.0
9 16 Space Strip - Q (566, 1754) 120° (2x) 26.0
10 Hex Map - L (864, 2262) 240° (4x) 300° 69.0
11 Blockade - Rubble Blockade 3 (603, 1875) 120° (2x) on top -
12 Hex Map - H (224, 2262) 300° (5x) 300° 59.0
13 Blockade - Jungle Blockade 1 (239, 2343) 120° (2x) on top -
14 Hex Map - D (-140, 2730) 0° (0x) 330° 68.0
15 Ending - Jungle (-325, 3052) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 60° Hex Map - N 240° 7 8
2 N → I Hex Map - N 60° Hex Map - I 240° 3 4
3 I → F Hex Map - I 300° Hex Map - F 120° 1 2
4 F → P Hex Map - F 16 Space Strip - P 180° 7 14
5 P → Q 16 Space Strip - P 16 Space Strip - Q 180° 4 11
6 Q → L 16 Space Strip - Q Hex Map - L 180° 1 3
7 L → H Hex Map - L 300° Hex Map - H 120° 1 5
8 H → D Hex Map - H 300° Hex Map - D 120° 3 7
9 D → Jungle Hex Map - D 330° Ending - Jungle 180° 3 7


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