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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/28/2026 10:18:40 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6df2d03177704c66b0e2447cc68c5a56

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 316
Difficulty: Easy
Map Difficulty Score: 76.9

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number K Rubble Blockade 6 I Rubble Blockade 3 H Jungle Blockade 5 D Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 316 192 111
58%
31
16%
9
5%
4
2%
30
16%
4
2%
3
2%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (391, -150) 240° (4x) on top -
3 Hex Map - K (501, 233) 240° (4x) 60° 62.0
4 Blockade - Rubble Blockade 3 (846, 161) 240° (4x) on top -
5 Hex Map - I (956, 544) 180° (3x) 300° 79.0
6 Blockade - Jungle Blockade 5 (879, 469) 120° (2x) on top -
7 Hex Map - H (500, 856) 60° (1x) 300° 59.0
8 Blockade - Sand Blockade 2 (423, 781) 120° (2x) on top -
9 Hex Map - D (44, 1168) 120° (2x) 270° 68.0
10 Ending - Jungle (-326, 1168) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 60° Hex Map - K 240° 7 10
2 K → I Hex Map - K 60° Hex Map - I 240° 6 9
3 I → H Hex Map - I 300° Hex Map - H 120° 6 10
4 H → D Hex Map - H 300° Hex Map - D 120° 5 13
5 D → Jungle Hex Map - D 270° Ending - Jungle 120° 3 7


Generated with v11.1.4