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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/21/2026 3:31:52 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6e3f55aa5aa54dd6b9c17a47264db41c

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 426
Difficulty: Difficult
Map Difficulty Score: 187.5

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number M Rubble Blockade 6 K Jungle Blockade 5 Q I P H C Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 426 260 123
47%
56
22%
13
5%
5
2%
39
15%
5
2%
19
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (391, -150) 240° (4x) on top -
3 Hex Map - M (501, 233) 120° (2x) 60° 91.0
4 Blockade - Jungle Blockade 5 (984, -73) 240° (4x) on top -
5 Hex Map - K (1094, 310) 180° (3x) 60° 62.0
6 16 Space Strip - Q (1436, 503) 60° (1x) 60° 26.0
7 Hex Map - I (1785, 694) 0° (0x) 79.0
8 16 Space Strip - P (1968, 1084) 180° (3x) 300° 26.0
9 Hex Map - H (1465, 1240) 120° (2x) 240° 59.0
10 Blockade - Water Blockade 4 (1385, 822) 60° (1x) on top -
11 Hex Map - C (1010, 929) 180° (3x) 270° 41.0
12 Ending - Water (640, 929) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 60° Hex Map - M 240° 6 7
2 M → K Hex Map - M 60° Hex Map - K 240° 3 6
3 K → Q Hex Map - K 60° 16 Space Strip - Q 240° 8 15
4 Q → I 16 Space Strip - Q 60° Hex Map - I 240° 8 14
5 I → P Hex Map - I 16 Space Strip - P 180° 5 9
6 P → H 16 Space Strip - P 300° Hex Map - H 120° 4 7
7 H → C Hex Map - H 240° Hex Map - C 60° 7 11
8 C → F Hex Map - C 240° Hex Map - F 60° 3 4
9 C → Water Hex Map - C 270° Ending - Water 120° 3 6


Generated with v9.2.4