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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/17/2026 12:35:12 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6e469c4236a44bdda95167d6fd5dd622

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 475
Difficulty: Difficult
Map Difficulty Score: 182.1

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number Q D L Rubble Blockade 6 P M G Jungle Blockade 5 I Rubble Blockade 3 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 475 260 133
51%
45
17%
22
8%
6
2%
34
13%
7
3%
13
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - Q (384, -116) 300° (5x) 120° 26.0
3 Hex Map - D (722, -315) 300° (5x) 68.0
4 Blockade - Rubble Blockade 6 (901, -297) 180° (3x) on top -
5 Hex Map - L (769, 228) 240° (4x) 69.0
6 16 Space Strip - P (770, 618) 0° (0x) 300° 26.0
7 Hex Map - M (313, 852) 120° (2x) 300° 91.0
8 Blockade - Jungle Blockade 5 (236, 777) 120° (2x) on top -
9 Hex Map - G (-143, 1164) 120° (2x) 240° 69.0
10 Blockade - Rubble Blockade 3 (-223, 746) 60° (1x) on top -
11 Hex Map - I (-598, 853) 60° (1x) 270° 79.0
12 Ending - Water (-968, 853) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → Q Starting - A 120° 16 Space Strip - Q 300° 7 8
2 Q → D 16 Space Strip - Q 120° Hex Map - D 300° 6 14
3 D → L Hex Map - D Hex Map - L 180° 5 12
4 L → P Hex Map - L 16 Space Strip - P 180° 6 12
5 P → M 16 Space Strip - P 300° Hex Map - M 120° 4 7
6 M → G Hex Map - M 300° Hex Map - G 120° 7 8
7 G → I Hex Map - G 240° Hex Map - I 60° 7 8
8 I → Water Hex Map - I 270° Ending - Water 120° 3 9


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