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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/2/2026 10:12:14 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6e4ebc7b22ff4e998272fa0bdda844d4

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 461
Difficulty: Very Difficult
Map Difficulty Score: 693.6

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - White Player 4 - Blue Player Number G Jungle Blockade 1 D Rubble Blockade 3 O L E Jungle Blockade 5 I Sand Blockade 2 Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 461 261 136
52%
33
13%
20
8%
6
2%
40
15%
7
3%
19
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (203, -649) 300° (5x) on top -
3 Hex Map - G (318, -546) 300° (5x) 120° 69.0
4 Blockade - Rubble Blockade 3 (567, -1117) 300° (5x) on top -
5 Hex Map - D (682, -1014) 300° (5x) 68.0
6 16 Space Strip - O (792, -506) 300° (5x) 38.0
7 Hex Map - L (908, 2) 300° (5x) 60° 69.0
8 Blockade - Jungle Blockade 5 (1115, 164) 240° (4x) on top -
9 Hex Map - E (1225, 547) 60° (1x) 70.0
10 Blockade - Sand Blockade 2 (1131, 565) 180° (3x) on top -
11 Hex Map - I (999, 1090) 180° (3x) 79.0
12 16 Space Strip - Q (702, 1595) 240° (4x) 30° 26.0
13 Ending - Jungle (729, 1882) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 120° Hex Map - G 300° 1 2
2 G → D Hex Map - G 120° Hex Map - D 300° 2 5
3 D → O Hex Map - D 16 Space Strip - O 180° 3 5
4 O → L 16 Space Strip - O Hex Map - L 180° 4 8
5 L → E Hex Map - L 60° Hex Map - E 240° 1 3
6 E → I Hex Map - E Hex Map - I 180° 3 4
7 I → Q Hex Map - I 16 Space Strip - Q 180° 1 3
8 Q → Jungle 16 Space Strip - Q 30° Ending - Jungle 240° 3 8


Generated with v11.2.9