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Setup for 3-Player a Game of Quest for El Dorado

Generated on 2/17/2026 10:21:03 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6e81ef1a00f64814a139a64c0a4dc012

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 471
Difficulty: Very Difficult
Map Difficulty Score: 256.6

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number P X V Rubble Blockade 3 S Rubble Blockade 6 F Jungle Blockade 1 M Water Blockade 4 C Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
13 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 471 285 97
34%
80
28%
15
5%
7
2%
33
12%
7
2%
27
9%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - P (452, 239) 180° (3x) 26.0
3 Hex Map - X (451, 627) 120° (2x) 300°, 60° 69.0
4 Blockade - Rubble Blockade 3 (328, 474) 120° (2x) on top -
5 Hex Map - V (-51, 861) 120° (2x) 240° 73.0
6 Blockade - Rubble Blockade 6 (-223, 599) 60° (1x) on top -
7 Hex Map - S (-598, 706) 60° (1x) 240° 55.0
8 Blockade - Jungle Blockade 1 (-678, 288) 60° (1x) on top -
9 Hex Map - F (-1053, 395) 60° (1x) 240° 69.0
10 Blockade - Water Blockade 4 (-1179, 55) 60° (1x) on top -
11 Hex Map - M (-1554, 162) 120° (2x) 240° 91.0
12 Hex Map - C (-2101, 7) 120° (2x) 210° 41.0
13 Ending - Water (-2286, -315) 210° (4x) - -
14 Tavern - Rubble (751, 805) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 60° 16 Space Strip - P 240° 4 7
2 P → X 16 Space Strip - P Hex Map - X 180° 8 15
3 X → V Hex Map - X 300° Hex Map - V 120° 5 13
4 V → R Hex Map - V 240° 16 Space Strip - R 60° 4 7
5 V → S Hex Map - V 240° Hex Map - S 60° 7 11
6 X → Rubble Hex Map - X 60° Tavern - Rubble 240° 6 9
7 S → F Hex Map - S 240° Hex Map - F 60° 3 5
8 F → M Hex Map - F 240° Hex Map - M 60° 6 9
9 M → C Hex Map - M 240° Hex Map - C 60° 6 7
10 C → Water Hex Map - C 210° Ending - Water 60° 3 6


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