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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/30/2026 3:03:27 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6e891bc0731a4a66a4e5c6c5de0e7c86

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 653
Difficulty: Very Difficult
Map Difficulty Score: 804.2

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Blue Player Number W Rubble Blockade 6 S Rubble Blockade 3 O U H Jungle Blockade 1 F Sand Blockade 2 I Water Blockade 4 K Jungle Blockade 5 M Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
15 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
16 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
17 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
18 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 653 361 157
43%
60
17%
27
7%
8
2%
63
17%
8
2%
19
5%
11
3%
8
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (433, -259) 300° (5x) on top -
3 Hex Map - W (548, -156) 300° (5x) 60°, 180° 73.0
4 Blockade - Rubble Blockade 3 (1031, -462) 240° (4x) on top -
5 Hex Map - S (1141, -79) 60° (1x) 120° 55.0
6 16 Space Strip - O (1525, -195) 120° (2x) 120° 38.0
7 Hex Map - U (1725, -628) 60° (1x) 60° 77.0
8 Blockade - Jungle Blockade 1 (2070, -700) 240° (4x) on top -
9 Hex Map - H (2180, -317) 300° (5x) 120° 59.0
10 Blockade - Sand Blockade 2 (2383, -966) 300° (5x) on top -
11 Hex Map - F (2498, -863) 240° (4x) 60° 69.0
12 Blockade - Water Blockade 4 (2981, -1169) 240° (4x) on top -
13 Hex Map - I (3091, -786) 0° (0x) 79.0
14 Blockade - Jungle Blockade 5 (3270, -768) 180° (3x) on top -
15 Hex Map - K (3138, -243) 300° (5x) 60° 62.0
16 Hex Map - M (3639, -10) 180° (3x) 30° 91.0
17 Ending - Jungle (3824, 312) 30° (1x) - -
18 Tavern - Sand (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 120° Hex Map - W 300° 3 5
2 W → S Hex Map - W 60° Hex Map - S 240° 1 4
3 S → O Hex Map - S 120° 16 Space Strip - O 300° 7 11
4 O → U 16 Space Strip - O 120° Hex Map - U 300° 3 6
5 U → H Hex Map - U 60° Hex Map - H 240° 7 11
6 W → Sand Hex Map - W 180° Tavern - Sand 6 7
7 H → F Hex Map - H 120° Hex Map - F 300° 1 2
8 F → I Hex Map - F 60° Hex Map - I 240° 3 6
9 I → K Hex Map - I Hex Map - K 180° 7 11
10 K → M Hex Map - K 60° Hex Map - M 240° 3 7
11 M → Jungle Hex Map - M 30° Ending - Jungle 240° 3 6


Generated with v11.1.4