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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/21/2026 3:24:15 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6ec0df6acbdc46c7adf69b997d1bf65c

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 464
Difficulty: Very Difficult
Map Difficulty Score: 248.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number S Rubble Blockade 3 U Sand Blockade 2 F Jungle Blockade 5 X Jungle Blockade 1 J Water Blockade 4 M Rubble Blockade 6 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 464 271 103
38%
50
18%
16
6%
7
3%
43
16%
7
3%
25
9%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (479, -181) 300° (5x) on top -
3 Hex Map - S (594, -78) 0° (0x) 180°, 60° 55.0
4 Blockade - Sand Blockade 2 (770, -596) 0° (0x) on top -
5 Hex Map - U (638, -621) 300° (5x) 60° 77.0
6 Blockade - Jungle Blockade 5 (1121, -927) 240° (4x) on top -
7 Hex Map - F (1231, -544) 180° (3x) 60° 69.0
8 Blockade - Jungle Blockade 1 (1622, -694) 240° (4x) on top -
9 Hex Map - X (1732, -311) 0° (0x) 69.0
10 Blockade - Water Blockade 4 (2093, -293) 180° (3x) on top -
11 Hex Map - J (1961, 232) 300° (5x) 300° 58.0
12 Blockade - Rubble Blockade 6 (1792, 1) 120° (2x) on top -
13 Hex Map - M (1413, 388) 120° (2x) 270° 91.0
14 Ending - Jungle (1043, 388) 270° (5x) - -
15 Tavern - Rubble (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 120° Hex Map - S 300° 3 4
2 S → U Hex Map - S 180° Hex Map - U 6 10
3 U → F Hex Map - U 60° Hex Map - F 240° 3 4
4 F → X Hex Map - F 60° Hex Map - X 240° 7 13
5 X → J Hex Map - X Hex Map - J 180° 3 6
6 S → Rubble Hex Map - S 60° Tavern - Rubble 240° 6 9
7 J → M Hex Map - J 300° Hex Map - M 120° 5 6
8 M → Jungle Hex Map - M 270° Ending - Jungle 120° 3 6


Generated with v11.2.9