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Setup for 4 Player a Game of Quest for El Dorado

Generated on 6/15/2025 7:59:58 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6ef31ae17d674aa98d95aa76187dc81d

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 417
Difficulty: Difficult
Map Difficulty Score: 205.1

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Yellow Player 4 - White Player Number X Water Blockade 4 U Sand Blockade 2 T Jungle Blockade 5 M Rubble Blockade 3 K Jungle Blockade 1 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 417 233 110
47%
35
15%
15
6%
6
3%
32
14%
6
3%
4
2%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (437, -228) 240° (4x) on top -
3 Hex Map - X (547, 155) 120° (2x) 0°, 120° 69.0
4 Blockade - Sand Blockade 2 (544, 173) 180° (3x) on top -
5 Hex Map - U (412, 698) 120° (2x) 240° 77.0
6 Blockade - Jungle Blockade 5 (240, 436) 60° (1x) on top -
7 Hex Map - T (-135, 543) 240° (4x) 240° 75.0
8 Blockade - Rubble Blockade 3 (-307, 281) 60° (1x) on top -
9 Hex Map - M (-682, 388) 300° (5x) 300° 91.0
10 Blockade - Jungle Blockade 1 (-851, 157) 120° (2x) on top -
11 Hex Map - K (-1230, 544) 120° (2x) 270° 62.0
12 Ending - Water (-1600, 544) 270° (5x) - -
13 Tavern - Sand (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 5 6
2 X → U Hex Map - X Hex Map - U 180° 5 13
3 U → T Hex Map - U 240° Hex Map - T 60° 5 7
4 T → G Hex Map - T 180° Hex Map - G 5 6
5 T → M Hex Map - T 240° Hex Map - M 60° 5 6
6 X → Sand Hex Map - X 120° Tavern - Sand 300° 6 10
7 M → K Hex Map - M 300° Hex Map - K 120° 5 8
8 K → Water Hex Map - K 270° Ending - Water 120° 3 7


Generated with v6.9.3